Contra Hard Corps Speed

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Contra: Hard Corps is a side-scrolling run and gun-style shoot-'em-up video game released by Konami for the Sega Genesis in North America and South Korea in 1994. It was also released for the Mega Drive as Contra: The Hard Corps in Japan and as Probotector in Europe and Australia. Leviathan is a character and protagonist in Hard Corps: Uprising. Bahamut's former friend and rival when he was still in the Commonwealth. Leviathan sets out to find out why his friend betrayed the empire. He commands his own special mechas known by their first name 'Knight'.

Written by for on June 14, 2019.Konami's iconic run 'n' gun franchise is seeing a resurgence so let's take an in-depth look back at 2 of the best games in the series. I'm ready for some intense 16-bit action, are you?

CharactersOf course, the Contra series isn't renowned for its selection of characters. Heck, the European versions of these 2 classics even replaced everyone with generic-looking robots. That being said, I just wanted to hand it to Contra: Hard Corps for actually offering a wide variety of 4 selectable characters as opposed to Contra III: The Alien Wars which merely has stereotypical dudes Jimbo and Sully in the spotlight. Being able to play as the super-tough Ray and Sheena as well as a wolfman named Fang and a robot known as Browny is just awesome, especially considering how differently they play complete with distinct arrays of weaponry. Talk about going above and beyond! WeaponsContra III: The Alien Wars features some very cool weapons that you can equip in 2 different slots and alternate between them. Aside from familiar weapons such as the Rifle, Laser Gun, and Spread Gun, you also get to fire missiles via the impactful Crush Gun, unleash a flamethrower with the Fire Gun, and chase enemies with the awesome Homing Gun.

On top of these, deploying a screen-clearing blast with the M-80,000 Helio Bomb and activating a Barrier shield will surely give you the upper-hand. Although all of that sounds fantastic, Contra: Hard Corps again takes things to a whole new level. Each character has 5 weapon slots with the first being their standard gun and the fifth being a bomb. The first 4 slots can hold different weapons that are unique to each character so you're looking at a whopping 16 weapons to experiment with. Again, Contra: Hard Corps hits it out of the park and clearly wins this category. Jimbo takes on a giant mutant turtle in Contra III: The Alien Wars StagesWhen it comes to stages, Contra III: The Alien Wars features plenty of action-packed side-scrolling levels as well as overhead maze-like segments that gamers either love or hate. Some notable moments include climbing the side of a massive building while shooting at pesky enemies, an awesome hoverbike stage, and who could forget finally invading the aliens' base?

Contra: Hard Corps may not have top-down gameplay at all but it does feature its own awesome hoverbike stage as well as a segment where you run towards the screen away from a giant death machine. In the end, Contra III: The Alien Wars wins here simply because it features more memorable moments. BossesContra III: The Alien Wars has incredible boss fights from the alien spider that you fight overhead to a giant Terminator-like alien that lurks in the background of a tight closed off room. Also, hopping between missiles while shooting at an alien ship in stage 4 is mind-blowing. Meanwhile, Contra: Hard Corps has you face off against Deadeye Joe in various robotic forms, a monstrosity made of junk parts, a virtual reality morphing boss with 6 forms, and you can even challenge a robot who behaves identically to Simon Belmont. Finally, the 2 part battle against Red Falcon is jaw-dropping and fighting the gruesome Alien Cell is equally exciting, depending on which path you took through the story.

That's right; Contra: Hard Corps has multiple paths and endings and it also has better bosses so it wins here. MusicContra music is always fantastic and these 2 games are no exceptions. However, the music in Contra: Hard Corps is simply more energetic than it is in Contra III: The Alien Wars. Tracks like Road Warriors, No Man's Land, and Ground Zero stand out as easily recognizable tracks in Contra III: The Alien Wars. On the other hand, Contra: Hard Corps' Locked & Loaded gets you pumped right from the get-go and the soundtrack carries this energy through epic tracks like Zephyr, A Spirit of Bushi, Simon 1994RD, GTR Attack, and Last Springsteen.

Wow, what weird song titles! The Genesis may have inferior sound capabilities yet Contra: Hard Corps clearly has better music. Sheena multitasks while hanging onto dear life in Contra: Hard CorpsI think you know which one I'm going to pick as the overall winner so here it is. Winner Contra: Hard CorpsContra III: The Alien Wars is an amazing game that I highly recommend playing if you love classic run 'n' gun games but Contra: Hard Corps somehow manages to top it with a great deal of variety in almost every sense and a killer soundtrack. Obviously, you'd be silly to pass up either of these games so definitely play them both. Once you do, I'm sure you'll have a more enjoyable time with Contra: Hard Corps which remains my personal favourite game in the entire series.That's just my opinion. Dungeon hunter 2 hd 1.0 4 apk + data.

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Ray and Sheena confront the 'Maximum Jumbo', a giant robot sub-boss in Stage 1The objective of each stage of the game is to reach the end by shooting at every enemy that gets in the way, and fight the awaiting at the end. While most of the game have the character walking on foot, certain stages have the player riding a Motoroid, a hoverbike that can transform into an ostrich-like robot. Unlike previous Contra games, which featured overhead segments in addition to the regular side-view stages, all the stages in Hard Corps retains the standard side-view perspective for most of the game. Another difference is the player can now choose between one of four unique player characters. A new feature to the game is that the story is advanced through story cutscenes.Like in the previous Contra games, a maximum of two players can play simultaneously, but they are not allowed to choose the same character.The controls are similar to Contra III, but have been adapted to work with the Genesis's standard three-button controller, as well as the six-button controller. The three main buttons (A, B, and C) are used for switching between weapons, shooting, and jumping respectively in the default control configuration. By pressing the weapon change button while shooting (or the X, Y, or Z buttons on the six-button controller), the player can toggle between two shooting styles: one which allows for free movement while shooting, and another which keeps the character still while he or she aims in one of eight directions.

The player can also jump down from certain platforms, as well as move on walls and ceilings like in Contra III. A new ability added to the game is a sliding technique performed by holding the direction-pad diagonally downwards while pressing the jump button.

The character will be invulnerable while sliding and can even harm certain enemies.The player can now carry up to four different weapons, as well as a supply of bombs. Like in previous games, weapons are obtained from flying capsule pods. This time the weapon items are now labeled 'A', 'B', 'C', and 'D', which will vary depending on the character controlled by the player. Each player begins with a standard machine gun, which can be upgraded to a different semi-automatic weapon by picking up the A-type power-up. When the player's character loses a life, the weapon they had equipped will be lost. Unlike Contra III, the player's supply of bombs will remain the same when a life is lost.Another unique feature to Contra: Hard Corps is the addition of branching paths that allows the player to play through a different set of stages depending on key decisions made during key moments of the game's story.The North American version was significantly harder than its Japanese counterpart, titled Contra: The Hard Corps, due to the removal of a life gauge that allows the player to take three hits from an enemy before losing a life. The Japanese version also features unlimited continues, in contrast with the American version, which only allows the player to continue five times.

The Japanese cover features an illustration drawn by animator, who also provided some of the character art in the game's manual.The of the game is titled Probotector and like the European localizations of previous Contra games for home consoles, the main characters (CX-1 through 4) and some of the enemies were renamed and replaced with robotic counterparts (Browny was left unchanged, with only his name changed). The plot was also rewritten, with Colonel Bahamut and Dead-Eye Joe being redesigned as humanoid aliens, and the alien cell was replaced with a computer device called the 'X-Drive'. The gameplay is the same as the North American version, but the player only has four continues in the European version, instead of five like in the North American release. Some cutscenes were also altered. For example, the player character no longer identifies the boss of Stage 1, a robot previously thought unmanned, to be piloted by a man, or Dr. Geo Mandrake being eaten by a monster created in his merger machine. It is also impossible to side with the Alien General in this version, thus eliminating one of the endings.

Plot In 2641, an elite team of commandos called the 'Unified Military Special Mobile Task Force K-X', also known as the 'Contra Hard Corps', has been assembled to combat the rapid spread of crime and illegal activities following the war. When an unknown hacker infiltrates the city's security system and reprograms a group of unmanned robots to cause havoc, the Hard Corps are deployed to handle the situation. Members include male soldier Ray Poward; female soldier Sheena Etranzi; Brad Fang, a wolflike humanoid with two cybernetic arms; and Browny, a small robot capable of hovering. Ray, Sheena and Brad later made a brief cameo appearance in the interactive game.Story The game begins when the Hard Corps are deployed on a big city to destroy a group of unmanned weapons that had been reprogrammed to attack civilians. At the end of the first stage, the player confronts a robot piloted by cyborg mercenary Deadeye Joe, who escapes after the battle. At this point, the Hard Corps receive an emergency call from Dr.

Geo Mandrake informing them that the government's research center is being attacked by an unknown group. The player can choose to pursue Deadeye Joe or go to the research center to thwart the terrorists, each path leading to a different second stage. Regardless of the chosen path, both stages converge to a common route. In the third stage, the player is sent to a junkyard to apprehend the notorious hacker Noiman Cascade, while the fourth stage is set in the jungle, where the enemy's hideout is located. In the fifth stage, the Hard Corps will be caught in a trap by the enemy leader, Colonel Bahamut, and the player is given another choice. From this point on, depending on the player's choices, the storyline splits into four possible paths, each with its own outcome. There's also a hidden coliseum stage with its own ending, for a total of five possible outcomes.

Contra hard corps speed service

Development The score was written by Hiroshi Kobayashi, the secondary composers were, Hirofumi Taniguchi,. The tune 'Simon 1994 RD' is a remix of 'Vampire Killer', a recurring theme music in the series. The track is played in the secret Battle Stadium stage against the first enemy, an afro-haired cyborg who fights the player with a whip, as well as fishes thrown like a boomerang. His design is a pastiche of Castlevania protagonist, as well as of Japanese singer.Reception ReceptionReview scoresPublicationScore7.25/1024/4088%. This section needs expansion. You can help.

( September 2013)Japanese gaming magazine gave the game a score of 24 out of 40. Gave the game a positive review, praising the impressive bosses, 'eye-catching' graphics, explosions 'which test the limits of TV speakers', simple control configuration, and intense action. The four reviewers of also gave the game a recommendation for its four character selection, intense action, and impressive graphical effects, though they remarked that the difficulty can be extremely frustrating.reviewed the Genesis version of the game, rating it three stars out of five, and stated that ' Contra: Hard Corps is the ultimate side-scrolling shooter and a beast of a game that won't be easily defeated. And that's official.' References. Retrieved 2018-07-24.

^. Mega Drive (in Japanese). October 1994.

From the original on 2014-10-01. Retrieved 2014-10-02. ^ Konami. Contra: Hard Corps. Sega Genesis.

Level/area: Instruction manual, page 6. Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 10.

Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 11. Konami. Contra: Hard Corps.

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Sega Genesis. Level/area: Instruction manual, page 13. Konami. Contra: Hard Corps. Sega Genesis. Level/area: Stage 5: Jungle, Mission Briefing. From the original on 2010-01-02.

Retrieved 2010-09-08. CS1 maint: archived copy as title. Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 4. Konami.

Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 5. Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 14.

Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 15. Konami. Contra: Hard Corps. Sega Genesis.

Level/area: Instruction manual, page 16. Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 17. ^.

October 1994. From the original on 2019-01-05. Retrieved 2018-07-24.

^ 'Finals'. January 1995. P. 99. review, issue 26, page 43, November 1994. 'ProReview: Contra: Hard Corps'.

November 1994. Pp. 76–77.External links. at.