
Pokemon Magikarp Jump Leagues
Read More. Opponent JP Level: 387.
Great League Battles. 29,828, 28.68m, 5, 20. 65,624, 33.97m, 6, 21. 105,398, 39.09. Leagues: When your Magikarp is fully levelled, or at whatever point you do so desire, you may take your Magikarp to the league to compete with other characters who are trying to see how high their Magikarp can jump. There are seven different leagues to compete in, all with varying number of levels as well as increasingly strong Magikarp.
Coins Won: 4. EXP Won: 1Friend League Battle #3:. Opponent JP Level: 663. Coins Won: 4. EXP Won: 1Friend League Battle #4:.
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Opponent JP Level: 939. Coins Won: 4. EXP Won: 1Friend League Battle #5. Opponent JP Level: 1.40k. Coins Won: 6.
EXP Won: 2The Quick League is the second league in Pokemon Magikarp Jump and is comprised of ten battles. Photo: Twitter League 2: Quick LeagueThere are 10 battles in this league. The Heavy League is the third league in Pokemon Magikarp Jump and is comprised of fifteen battles. Photo: Pokemon Company League 3: Heavy LeagueThere are 15 battles in this league. The Great League is the fourth league in Pokemon Magikarp Jump and is comprised of fifteen battles. Photo: Pokemon Company League 4: Great LeagueThere are 15 battles in this league.

In this game, there are eight leagues you can challenge, each challege will have many rounds, and in each round, the trainer will dispatch their own trained Magikarp to compete jumping with the opponent, jumping highest will win the game. Diffenderfer plumbing. As the winner, you can get the experience value and gold coins, and move forward the next round. In each league, there will be several 'masters' in some rounds as trainer’s opponents, if trainer could beat those “masters”, he will be rewarded with some tools and diamonds. When all the rounds one league challenged are completed, he will dominate the Union, then besides the tools and diamonds, he will also get medals and qualification to challenge next leagues.