Super Mario Strikers Rom

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Super Mario Strikers

Also known as: Mario Smash Football (EU)
Developer: Next Level Games
Publisher: Nintendo
Platform: GameCube
Released in JP: January 19, 2006
Released in US: December 5, 2005
Released in EU: November 18, 2005
Released in AU: April 6, 2006

This game has unused code.
This game has hidden developer credits.
This game has hidden development-related text.
This game has unused items.
This game has unused music.
This game has unused sounds.
This game has debugging material.
This game has regional differences.

This game has a notes page
This game has a prototype article

Super Mario Strikers is all about kicking ass and taking names, Mario style!

To do:
  • Regional differences.
  • All of the codes are PAL only. See if the other region versions have this.
  • The demo on USA multi-demo disc 34 also seems to be pre-final - there is no Credits option if you hack the main menu to load. (source: Gilgamesh)
  • 11Developer Files

Sub-Pages

Debug Content

E3 Version

The E3 Version has some leftover code in the data. Only four Captains are playable, The left team defaults to Toad, and the right team to Koopa Troopa.The Stadium also defaults to The Underground stage.

(Source: Ralf@GC-Forever)

Test Audio

To do:
I'm having trouble uploading the other file. I'll try later.

There are four .dsp files in the game that were used for testing left and right audio channels. They are orchestral versions of the Super Mario Bros. and Super Mario World overworld themes, performed by the Tokyo City Philharmonic Orchestra at the Game Music Concert in 1991.

Super Mario World

(They both sound the same, so there's no point in having two of the same sound file.)

Unused Sound Effects

A number of sound effects in the game go unused, as evidenced by their entries being commented out in the file lists. (For more information, see this section.)

CHANTS_GEN_Stomp_Clap_01.idsp

These seven clips were originally to be part of a random set of crowd chants.

CHANTS_GEN_Stomp_Clap_02.idsp

CHANTS_GEN_Stomp_Clap_03.idsp

The end of the file is corrupted on the right channel.

CHANTS_GEN_Stomp_Clap_04.idsp

CHANTS_GEN_Stomp_Clap_05.idsp

CHANTS_GEN_Stomp_Clap_06.idsp

CHANTS_GEN_Stomp_Clap_07.idsp

The end of this file is also corrupt. This also happens to be the only chant that fades in and out rather than looping.

TempHeckle.idsp

This file isn't mentioned in any of the sound effect lists. It's a low-quality copy of the tournament loss track with a snippet of crowd booing mixed in. The file name indicates that it was a placeholder for later crowd yelling sounds.

Super Goalie Bros.

A number of files refer to 'MarioGoalie', and other files also refer to 'mariosidekick', 'luigigoalie', and 'luigigoalie'. As was found in the E3 2005 build in Demo Disc 31, 'MarioGoalie' is actually a Kremling goalie with an early Mario jersey. It's assumed that originally the rest of the characters were going to have their own Kremling goalies wearing their respective jerseys.

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Early Stadium Names

The file Stadium.ini has a list of the stadiums in the game, but with different names. The following names are in the same order as in the file. Italicized names have been changed.

Stadium.ini NameInternal NameFinal Game
Underground StadiumWario_StadiumThe Underground
Pipeline CentralMario_StadiumPipeline Central
Konga ColiseumDK_DaisyKonga Coliseum
Forbidden DomeForbidden_DomeThe Battle Dome
Super StadiumSuper_StadiumBowser Stadium
Yoshi StadiumYoshi_StadiumCrater Field
The PalaceThe_PalaceThe Palace

Removed Stadium

The list of stadiums also includes an eighth stadium, Peach Palace. It has the internal name Peach_Toad_Stadium and a grass field. The entry for it also contains the following note:

It was likely removed in favor of The Palace, the last stadium to be added.

Removed Power-Up

A number of the earlier setting files in the game refer to a 'tornado' or 'twister' power-up. It was one of the last power-ups added, and was replaced by the Chain Chomp power-up. In fact, the file that sets the default power-up options uses 'Twister' for the Chomp item. While the sound effects for it were removed, an effect for it is still defined. It would have included flashes of lightning.

Hammer Time!

According to one of the sound effect lists, Mario's Super Strike originally used a hammer. Say, wouldn't that be cheating..?

Crowd Chants

In the list of crowd sounds, there is a section dedicated to random chants. However, there is only one valid entry. The remaining seven sounds are all commented out. According to the file names, these random chants would have involved clapping and stomping.

Developer Files

The internal files for this game are very neatly organized. In fact, almost every parameter in the game is controlled by plain-text .ini and .txt files. There are also a number of other development-related files left in, including a dozen HTML files. Nearly all of the files are heavily commented. However, much of the commenting is mundane, such as labeling sections. As such, only the unusual comments will be listed here.

Region Tagger Program

Download Super Mario Strikers: Region Tagger Program (with source)

Included on the disc is a set of files for a program called tag_elf_region. The Python script is used to call the C++ program, which would then set the region code for the already-compiled disc image. The source code for the C++ program is also included.

Debug File

To do:
The studying mentioned below.

In the Debug directory, there is one file, named debug.glg. It appears to be compiled code, and contains no legible text. It still needs to be studied.

Print Files

The file PrintCfg.txt simply contains the word MEMORY. A similar file, flushfile.txt, only contains the word flush.

Mario Goalie Triggers

A sound effect trigger file for MarioGoalie exists at art/animation/MarioGoalie_triggers.txt. It has a different organization compared to the other trigger files, with no section header comments, indicating that it is probably an earlier file. At the top is a small info section on how to use these files. However, the first line isn't commented out, so the game would have tried to read it.

Other trigger files fix this little mistake, but truncate it to remove everything from the 'run' line and below. Only Goalie_triggers.txt keeps the lines. Based on this, it is likely that this was an earlier version of the Goalie trigger files. If this is the case, then it indicates that the goalies originally made a lot more noise than in the final game, where they are mostly silent.

This commented-out line is located in the catch_right_high event, at line 126.

This comment is found in the dejected_02 event at line 629, regarding the use of sound effects for footsteps. It should be noted that none of the other trigger files have any dejected events.

Effect Scripts

There are a number of commented-out lines in art/effects/scripts.fxArcane online gala. that indicate changes to how certain special effects in the game would have played out. One of the lines indicates test events for performing Super Strikes, called mike_test and mike_test2.

  • Rubber, wood, and metal floors originally used dirt particles instead of dust.
  • On grass, using turbo running created divots in the ground with each footstep. (Spelled 'divets' in the file.)
  • There were originally unique effects for stopping on grass and metal, the latter of which would have created divots.
  • Larger Green Shell explosions sparkled.
  • Bob-omb explosions were more intense and created mushroom clouds. Yes, really.
  • Unfreezing would have lasted a set amount, with the unfreezing animation as part of the freezing event.
  • Characters were able to catch on fire. The entirety of both events were commented out. The events are called fire and unfire.
  • Chain Chomps created grass effects when on wood and more sparks on metal. There was also a trench effect for the wood.
  • As mentioned before, effects for the cut Tornado power-up are defined.
  • Bowser pushed up a ring of material when he landed, with unique effects for each type of field.
  • Daisy originally created a flower trail when performing a special shot.
  • DK created yellow and orange flames when shooting.
  • Luigi had green flames.
  • Mario's special shot was completely redone, and originally had a trail of stars.
  • Peach had pink flames.
  • Waluigi had a trail of icy sparkles.
  • Wario had beams and rings of light. And sparkles.
  • Yoshi's shot left a blackened trail on the ground where it hit.
  • Special shots for other characters were originally flashier, with twirls and rings.
  • Catching DK's and Wario's special shot originally created a ring effect under the goalie.
  • Catching Mario's special was redone as well, to match the new effects.
  • There was originally a wind-up effect for preparing to shoot.
  • One of the effects for doing a 'hyper' shot was commented-out.
  • Charging up in the sky to do a Super Strike originally created a cloud effect.
  • Captains originally had a lot more fire and smoke when preparing to do a Super Strike.
  • The effect for electrocution was toned down a lot, with the original effects including lighting bolts and electricity running through their body.
  • Sideline smoke effects were originally smokier, and had a small impact effect.
  • Confetti originally came with fireworks lighting.

File Instructions

A number of the files include a set of instructions at the top on how to properly use the template. The most complete instructions are for transition effects, found in the file art/transitions/transitions.fx.

Sound Effect Lists

Download Super Mario Strikers: HTM files, originally created with Microsoft Excel 2000.
File:Strikersaudiohtm.rar (83 KB) (info)
To do:
Investigate more to see how many of these sounds were implemented at the last minute.

There are a number of full HTML pages(!) present in the audio directory for the purpose of monitoring the status of every sound effect associated with every character. They indicate a number of sound effects that didn't make it into the game. Every sound effect comes with a description that indicates how the sound is triggered. Sounds that weren't ready at the time are highlighted in red. The files themselves were created using Microsoft Excel 2000.

  • Four of these files are for Mario/Luigi versions of Goalies/Sidekicks. They are virtually identical to each other, and lack a 'How To Trigger' column. The time stamps on these files indicate that they were still being used until two months before the end of production.
  • The file crowdsoundproperties.htm contains a comment regarding the status of three CROWDSFX_EVENT_BOO_SMALL sounds. Graig Robertson is credited for 'Voice / Voice Scripting'.
  • The file stadpipesoundproperties.htm only has one entry, for the steam in Pipeline Central. The comment for it is given below. Unlike the unused lists above, this one has a time stamp that matches the rest.
  • The file FEAnimAudio.txt, which controls the menu sound effects, has a total of 14 entries labeled as 'todo'.
To do:
Check to see if any of these were actually done.

Difficulty Levels

There are only four difficulty levels in the game (Rookie, Professional, Superstar, Legend), but there are seven files for difficulties. The files Difficulty0.ini, Difficulty1.ini, Difficulty2.ini, and Difficulty3.ini are the files used, while DifficultyBraindead.ini, DifficultyHuman.ini, and DifficultySuperhuman.ini are earlier files. The early files have lines for the cut Tornado power-up, and are missing lines for Goalie deke chances. Perhaps as a mistake in the process in creating the new difficulty files, the header for Difficulty3.ini says 'DIFFICULTY 2 - HARD', instead of 'DIFFICULTY 3 - LEGENDARY' like DifficultySuperhuman.ini does.

The comments provided in the files for Mario Strikers Charged reveal that DifficultyHuman.ini is actually used for the AI on human-controlled teams, while the other two early files were for testing purposes.

Game Tweaks

In the section for Shot Accuracy lies what is arguably the best developer comment in the game.

Mike Inglehart is the Game Director. This line actually survived on in the game files for Mario Strikers Charged.

As the comment states, players never receive five shells.

A size for small shells is defined, but no percentage for how often it should show up is defined. Note that the big shells are defined as having a size of 1.0.

Excuse me? This is the only other comment in the entire file that uses slashes instead of # for commenting.

Memory Settings

The file glx.ini contains settings for giving out memory. There is a line for adding extra memory on for debug purposes ('resource debug add'), and a line indicating how much memory was to be given for the E3 demo.

Goal Post Settings

The file GoalPostDimensions.ini, which defines the size of the goal in each map, contains the following comment in the sections for Forbidden Dome and The Palace.

Super Team Stats

The file for the unlockable Super Team has an extra comment inserted in the line for Shooting percentage.

Engine Credits

The file license-bsd.txt contains credits for the engine the game uses.

Open Dynamics Engine

Copyright (c) 2001-2004, Russell L. Smith.All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

Neither the names of ODE's copyright owner nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Regional Differences

The loading screen before a match is different between US/Japanese and European versions. The US/Japanese version shows the mugshot for the captain while the European version shows only the captain's head.

Super mario strikers rom gamecube


The Mario series
NES/FDSSuper Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3
SNESSuper Mario World • Super Mario World 2: Yoshi's Island • Super Mario All-Stars
SatellaviewBS Super Mario USA • BS Super Mario Collection
Nintendo 64Super Mario 64 (64DD Version)
GameCubeSuper Mario Sunshine (Demo)
WiiSuper Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii
Wii UNew Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker
Game Boy (Color)Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe
Game Boy AdvanceSuper Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4
Nintendo DSNew Super Mario Bros. • Super Mario 64 DS
Nintendo 3DSSuper Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS
Nintendo SwitchSuper Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2
iOS/AndroidSuper Mario Run
Mario Kart
Console GamesSuper Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 • Mario Kart 8 Deluxe
Handheld GamesMario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7
Arcade GamesMario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX
Mario RPGs
Super Mario RPGLegend of the Seven Stars
Paper MarioPaper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash
Mario & LuigiSuperstar Saga • Partners in Time • Bowser's Inside Story • Dream Team • Paper Jam • Superstar Saga + Bowser's Minions • Bowser's Inside Story + Bowser Jr.'s Journey
Mario Party
Console GamesMario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party
Handheld GamesMario Party Advance • Mario Party DS
Mario Sports
Console GamesBS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces
Handheld GamesMario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008)
Web GamesMario Tennis: Power Tour - Bicep Pump
Other
Arcade GamesDonkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette
Computer GamesDonkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic)
Console GamesDonkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3
Handheld GamesDr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World
Web GamesDr. Mario: Vitamin Toss
See also
Yoshi • Donkey Kong • Wario
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